Let’s start with hello

Hi: I’m Chloe, a designer for live, digital and hybrid gaming with a background in theatre. I have over a decade of experience working across LARP, megagames, street gaming, TTRPGs, interactive theatre and ARGs. I’m often found writing narrative & lore, developing mechanics, or acting as an in-character facilitator for games of all kinds. I also occasionally do work as a creative technican for work that incorporates online or livestreamed performance.

I am a Creative Associate at Bridge Command and also currently working on a new version of The Forest (a digital game that is a companion to the live show Guidelines), an interactive display for the Roman Army Museum, and Kaleidoscope, a time-travel larp being shared at The Smoke in January 2026.

In March-May 2025 I travelled to various European countries to research ways different playful environments invite, guide, and embolden people to play – with findings shared here (though still being added to!)

I like to make work that tells players they have worth as storytellers and genuinely builds off their input. I also like to try and support other creators in this area, which is why I started Interactive Soup, a community funding dinner for interactive performance work; this is on hiatus but hopefully returning later in 2025.

I publish a range of TTRPGs, LARPs and gaming supplements as roll/flip/draw – more information on those is available on my other site.

  • Scripts with hidden holes (ala books with gun-shaped cutouts), that conceal puppets to stage them with
  • A space opera in a laserquest
  • A branching narrative lazy river ride
  • A stage adaptation of Saga
  • A hyper-extended villain's monologue that lasts a full hour
  • A show based on the music of Fight Like Apes
  • The Crucible, but from the perspective of Abigail Willaims inside a Rube Goldberg machine
  • A show about someone with a broken time machine delaying the end of the world
  • A revenge epic told via soapbox derby
  • A show for Ed Fringe performers - 15 mins original bedtime story, 45 mins nap
  • A Tim and Dawn inspired TTRPG of missed opportunities and small gestures
  • A narrative-horror pass the parcel game
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