
Let’s start with hello
Hi: I’m Chloe, a designer for live, digital and hybrid gaming with a background in theatre. I have over a decade of experience working across LARP, megagames, street gaming, TTRPGs, interactive theatre and ARGs. I’m often found writing narrative & lore, developing mechanics, or acting as an in-character facilitator for games of all kinds. I also occasionally do work as a creative technican for work that incorporates online or livestreamed performance.
I am a Creative Associate at Bridge Command and also currently working on a new version of The Forest (a digital game that is a companion to the live show Guidelines), an interactive display for the Roman Army Museum, and Kaleidoscope, a time-travel larp being shared at The Smoke in January 2026.
In March-May 2025 I travelled to various European countries to research ways different playful environments invite, guide, and embolden people to play – with findings shared here (though still being added to!)
I like to make work that tells players they have worth as storytellers and genuinely builds off their input. I also like to try and support other creators in this area, which is why I started Interactive Soup, a community funding dinner for interactive performance work; this is on hiatus but hopefully returning later in 2025.
I publish a range of TTRPGs, LARPs and gaming supplements as roll/flip/draw – more information on those is available on my other site.












