Current Projects

My next shows are Adventurers Wanted: Omen at Rosemary Branch Theatre on 8th January and Adventurers Wanted: Mixtape at Market House Brixton on 30th January. I run these shows as a producer and co-creator, also typically operating live improvised sound design and lighting and sometimes acting as Game Master for the shows. Click here for tickets to Omen (Mixtape is a non-ticketed pay-what-you-decide show).

The First Time As Tragedy

I am one of two guest directors (alongside Tassos Stevens) on The First Time As Tragedy, a Venice Is A Dolphin production in association with Coney and Hightide. It is a piece of playing theatre using contributions from the audience and improvisations from the actors to build a narrative that will be entirely different every time it is performed. A work-in-progress showing will be at Camden People’s Theatre on March 17th – tickets are available here.

Adventurers Wanted

Five people sit around a table playing a roleplaying game - the table is covered with paper, dice and snacks whilst the group interact.

I am a co-producer and co-creator of Adventurers Wanted, various monthly, marathon and one-off performances that translate Dungeons & Dragons games to live performance.  These include a 250-hour show at Edinburgh Fringe, a specially commissioned performance for the Vagina Museum, and an ongoing show at Rosemary Branch Theatre.

We have also started doing open-play events where people can try out D&D for the first time, and are developing plans for game jams, more theatrical versions of the shows, and shows drawing from other tabletop games for the future.

There’s a lovely feature/interview in Kotaku about what Adventurers Wanted does here, or you can click here to head to the Adventurers Wanted website for more information.

The Last Thing Left

The image is cut in two lengthways - the bottom half shows a figure wearing blue walking through an industrial area, the upper half shows a figure in red walking down a

For two years I have been developing an audio game, The Last Thing Left. I was awarded the Headlong Digital Artist commission to make the game, which explores themes of responsibility, connection and passivity during conflict. The game uses sound and touchscreen controls to allow player-listeners to explore an unspecified city at different stages of conflict, through its citizens’ experiences.

It is now freely available at

Game Developer: Alex Heeton
Sound Designer: Kieran Lucas
Cast: Katherine Alcock, Zoe Mills, Daniel York
Project Mentor: Tassos Stevens